Class: SignedPlayerInfo
Represents player info in a secure way, encrypted by the server side of the platform hosting the game. Game server can decrypt this info on to verify if this is data is really sent from the platform.
Methods
getPlayerID
▸ getPlayerID(): string
Get the player's ID
Example
LinkGame.player.getSignedPlayerInfoAsync('some_metadata')
* .then(function (result) {
* result.getPlayerID(), // same value as LinkGame.player.getID()
* })
* ```
#### Returns
`string`
Player ID
#### Defined in
[models/signed-player-info.ts:32](https://github.com/rakuten-games/link-game-sdk/blob/bd6a2e2/src/models/signed-player-info.ts#L32)
___
### getSignature
▸ **getSignature**(): `string`
Get the signature string
**`Example`**
LinkGame.player.getSignedPlayerInfoAsync('some_metadata')
- .then(function (result) {
- result.getSignature() // some string like this, 'S0M3_5igNatvR3.eyJpc3N1ZWRfYXQiOiAxNTM5OTMxNDQ2LCAicGxheWVyX2lkIjogIjgwZDU4N2UyODkzNjdlNTVhZjRhNGQ0OTIyOThkNmRkNDdjMGFiYmMyMjc1YjNjMDQ0ODkyMTY2ZGE3MzM5NmYiLCAiYWxnb3JpdGhtIjogIkhNQUMtU0hBMjU2IiwgInJlcXVlc3RfcGF5bG9hZCI6ICJteV9tZXRhZGF0YSJ9'
- })
Returns
string
Signature of player info